"items_game" { "items" { "27" { "name" "TF_WEAPON_PDA_SPY" "item_description" "Disabled" "prefab" "weapon_pda_spy" "baseitem" "1" "attributes" { // hidden "hidden separator" "1" "cannot disguise" { "attribute_class" "set_cannot_disguise" "value" "1" } } } // "31" // { // "name" "TF_WEAPON_BUILDER_SPY" // "item_description" "Disabled" // "prefab" "weapon_sapper" // "baseitem" "1" // "item_class" "tf_wearable" // "model_world" "models/empty.mdl" // "model_player" "models/empty.mdl" // "attach_to_hands" "2" // } "29" { "name" "TF_WEAPON_MEDIGUN" "item_description" "Healing Disabled" "prefab" "weapon_medigun" "baseitem" "1" "model_world" "models/weapons/w_models/w_medigun.mdl" "model_player" "models/weapons/v_models/v_medigun_medic.mdl" "attach_to_hands" "2" "attributes" { "heal rate penalty" { "attribute_class" "mult_medigun_healrate" "value" "0.0" } } } "30" { "name" "TF_WEAPON_INVIS" "item_description" "Disabled" "prefab" "weapon_invis" "baseitem" "1" "item_class" "tf_wearable" "model_world" "models/empty.mdl" "model_player" "models/empty.mdl" "attach_to_hands" "2" } "33" { "name" "The Kritzkrieg" "item_description" "Healing Disabled" "show_in_armory" "1" "prefab" "valve weapon_medigun" "item_name" "#TF_Unique_Achievement_Medigun1" "propername" "1" "equip_region" "medigun_backpack" "image_inventory" "backpack/weapons/w_models/w_kritzkrieg" "model_world" "models/weapons/w_models/w_kritzkrieg.mdl" "model_player" "models/weapons/v_models/v_kritzkrieg_medic.mdl" "extra_wearable" "models/player/items/kritzkrieg_backpack.mdl" "attach_to_hands" "2" "attributes" { "lunchbox adds minicrits" { "attribute_class" "set_weapon_mode" "value" "1" } "medigun charge is crit boost" { "attribute_class" "set_charge_type" "value" "1" } "ubercharge rate bonus" { "attribute_class" "mult_medigun_uberchargerate" "value" "1.25" } "special taunt" { "attribute_class" "special_taunt" "value" "1" } "heal rate penalty" { "attribute_class" "mult_medigun_healrate" "value" "0.0" } } "visuals" { "player_bodygroups" { "medic_backpack" "1" } } } "36" { "name" "The Sandvich" "item_description" "Disabled" "show_in_armory" "0" "prefab" "valve weapon_sandvich" "model_world" "models/weapons/w_models/w_sandwich.mdl" "model_player" "models/weapons/v_models/v_sandwich_heavy.mdl" "attach_to_hands" "2" "extra_wearable" "models/player/items/sandvich_lunchbox.mdl" "attributes" { "special taunt" { "attribute_class" "special_taunt" "value" "1" } "mod lunchbox critboostable" { "attribute_class" "mod_lunchbox_critboostable" "value" "1" } } } "47" { "name" "Shock Therapy" "item_description" "Disabled" "show_in_armory" "0" "tags" { "can_deal_damage" "1" } "item_class" "tf_weapon_taser" "item_type_name" "#TF_Weapon_Taser" "item_name" "#TF_Weapon_ShockTherapy" "item_slot" "melee" "image_inventory" "backpack/weapons/c_models/c_lightningmelee/c_lightningmelee" "item_logname" "taser" "item_iconname" "taser" "propername" "1" "model_world" "models/weapons/w_models/w_lightningmelee.mdl" "model_player" "models/weapons/v_models/v_lightningmelee.mdl" "attach_to_hands" "2" "extra_wearable" "models/player/items/shock_therapy_wearable.mdl" "extra_wearable_hide_on_active" "1" "used_by_classes" { "medic" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -6" } "attributes" { "melee range multiplier" { "attribute_class" "melee_range_multiplier" "value" "1.7" } "melee bounds multiplier" { "attribute_class" "melee_bounds_multiplier" "value" "1.55" } "crit mod disabled hidden" { "attribute_class" "mult_crit_chance" "value" "0" } "damage bonus hidden" { "attribute_class" "mult_dmg" "value" "1.54" } "ragdolls become ash" { "attribute_class" "ragdolls_become_ash" "value" "1" } "heal on smack DISPLAY ONLY" { "attribute_class" "heal_on_smack_DISPLAY_ONLY" "value" "1" } "heal rate penalty" { "attribute_class" "mult_medigun_healrate" "value" "0.85" } "minicrit vs wet players" { "attribute_class" "minicrit_vs_wet_players" "value" "1" } } "visuals" { "sound_taunt" "Taunt.MedicViolinUber" } "mouse_pressed_sound" "#ui/item_taser_pickup.wav" "drop_sound" "#ui/item_taser_drop.wav" } "48" { "name" "Speed Watch" "item_description" "Disabled" "show_in_armory" "0" "item_class" "tf_weapon_invis" "item_name" "#TF_Weapon_SpeedWatch" "item_type_name" "#TF_Weapon_Watch" "item_slot" "pda2" "anim_slot" "FORCE_NOT_USED" "image_inventory" "backpack/weapons/v_models/v_stopwatch" "model_player" "models/weapons/v_models/v_stopwatch_spy.mdl" "attach_to_hands" "0" "used_by_classes" { "spy" "1" } "static_attrs" { "min_viewmodel_offset" "8 0 -6" "set watch panel" "1" } "attributes" { "set watch is speed VISUAL ONLY" { "attribute_class" "set_watch_is_speed_VISUAL_ONLY" "value" "1" } "move speed bonus while cloaked" { "attribute_class" "mult_player_movespeed_cloaked" "value" "1.3" } "lose cloak on damage" { "attribute_class" "lose_cloak_on_damage" "value" "10" } "mult cloak capacity VISUAL ONLY" { "attribute_class" "VISUALONLY" "value" "0.6" } // hidden "hidden separator" "1" "mult cloak meter regen rate" { "attribute_class" "mult_cloak_meter_regen_rate" "value" "1.6" } "cloak consume rate increased" { "attribute_class" "mult_cloak_meter_consume_rate" "value" "1.6" } "mod min cloak to activate HIDDEN" { "attribute_class" "mod_min_cloak_to_activate" "value" "999" } } "visuals" { "sound_special1" "Player.Spy_SpeedCloak" "sound_special2" "Player.Spy_SpeedUnCloak" } "mouse_pressed_sound" "#ui/item_watch_pickup.wav" "drop_sound" "#ui/item_watch_drop.wav" } "50" { "name" "The Twin Barrel" "item_description" "Self Knockback Disabled" "show_in_armory" "1" "item_logname" "doubleshotgun" "item_iconname" "doubleshotgun" "item_class" "tf_weapon_doubleshotgun" "propername" "1" "item_name" "#TF_Weapon_TwinBarrel" "item_type_name" "#TF_Weapon_DoubleBarrelShotgun" "item_slot" "secondary" "anim_slot" "ITEM2" "image_inventory" "backpack/weapons/c_models/c_doublebarrel" "model_world" "models/weapons/w_models/w_twinbarrel.mdl" "model_player" "models/weapons/v_models/v_twinbarrel.mdl" "attach_to_hands" "2" "used_by_classes" { "pyro" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -6" } "attributes" { "scattergun has knockback" { "attribute_class" "set_scattergun_has_knockback" "value" "1" } "mod horizontal spread" { "attribute_class" "mod_horizontal_spread" "value" "1" } // "apply self knockback hidden" // { // "attribute_class" "apply_self_knockback" // "value" "260" // } "weapon enemy knockback mod mult hidden" { "attribute_class" "weapon_enemy_knockback_mod" "value" "0.2" } "special taunt" { "attribute_class" "special_taunt" "value" "1" } "hidden separator" "1" "damage force reduction self launch" { "attribute_class" "damage_force_reduction_self_launch" "value" "1.5" } "damage penalty" { "attribute_class" "mult_dmg" "value" "0.875" } } "visuals" { "sound_single_shot" "Weapon_DoubleShotgun.Single" "sound_burst" "Weapon_DoubleShotgun.SingleCrit" } "mouse_pressed_sound" "#ui/item_wood_weapon_drop.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } "52" { "name" "Jumppad" "item_description" "Disabled" "show_in_armory" "0" "prefab" "weapon_pda" "tags" { "bots_cant_use" "1" } "item_name" "#TF_Weapon_PDA_Engineer_Jump" "item_type_name" "#TF_Weapon_PDA_Engineer_Builder" "image_inventory" "backpack/weapons/w_models/w_jumppad" "model_world" "models/weapons/w_models/w_builder.mdl" "model_player" "models/weapons/v_models/v_builder_engineer.mdl" "attach_to_hands" "2" "used_by_classes" { "engineer" "1" } "attributes" { "teleporter is jump pad" { "attribute_class" "set_teleporter_mode" "value" "1" } "allowed in medieval mode" { "attribute_class" "allowed_in_medieval_mode" "value" "1" } } "mouse_pressed_sound" "#ui/item_metal_weapon_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } "56" { "name" "Rejuvenator" "item_description" "Healing Disabled" "show_in_armory" "1" "item_class" "tf_weapon_heallauncher" "tags" { "bots_cant_use" "1" } "item_name" "#TF_Weapon_HealLauncher" "item_type_name" "#TF_Weapon_HealLauncher_Type" "item_logname" "nader" "item_iconname" "nader" "item_slot" "secondary" "anim_slot" "item1" "propername" "1" "model_world" "models/weapons/w_models/w_nader.mdl" "model_player" "models/weapons/v_models/v_nader.mdl" "image_inventory" "backpack/weapons/w_models/w_nader" "extra_wearable" "models/player/items/nader_backpack.mdl" "attach_to_hands" "2" "used_by_classes" { "medic" "1" } "static_attrs" { "min_viewmodel_offset" "10 0 -12" "class select override vcd" "class_select_nader" } "attributes" { "nader uber explain" { "attribute_class" "VISUALONLY" "value" "6" } "nader grenade explain" { "attribute_class" "VISUALONLY" "value" "1" } "nader direct hit explain" { "attribute_class" "VISUALONLY" "value" "1" } "hidden separator" "1" "apply heal on explosion" { "attribute_class" "apply_heal_explosion" "value" "0" } "explode on world" { "attribute_class" "set_detonate_mode" "value" "3" } "residual heal rate" { "attribute_class" "residual_heal_rate" "value" "0" } "residual heal duration" { "attribute_class" "residual_heal_duration" "value" "0" } "reduce healing on indirect hit" { "attribute_class" "apply_heal_explosion_reduced_indirect" "value" "0.75" } "adjust burst healing when stacking" { "attribute_class" "apply_heal_explosion_stacking_adjust" "value" "5" } "adjust residual healing when stacking" { "attribute_class" "apply_heal_explosion_residual_adjust" "value" "1" } "fuse bonus" { "attribute_class" "fuse_mult" "value" "0.33" } "Projectile speed increased" { "attribute_class" "mult_projectile_speed" "value" "1.2" } "no ammo hidden" { "attribute_class" "energy_weapon_no_ammo" "value" "1" } "scattergun no reload single" { "attribute_class" "set_scattergun_no_reload_single" "value" "1" } } "visuals" { "muzzle_flash" "muzzle_tranq" "sound_reload" "Weapon_HealLauncher.Charge" "player_bodygroups" { "medic_backpack" "1" } "animation_replacement" { "ACT_MP_RELOAD_STAND" "ACT_MP_RELOAD_STAND_ITEM1" "ACT_MP_RELOAD_CROUCH" "ACT_MP_RELOAD_CROUCH_ITEM1" "ACT_MP_RELOAD_SWIM" "ACT_MP_RELOAD_SWIM_ITEM1" } } "mouse_pressed_sound" "#ui/item_metal_slosh_pickup.wav" "drop_sound" "#ui/item_metal_weapon_drop.wav" } } }